Roadmap

road-map-xBelow is shown our preliminary roadmap. The list will be updated every time, when new idea appears, when some feature is under development or is already implemented.

The order is not fixed, can be changed any time when the development flow or the players requires/request it.

The gameplay parameters are permanently tweaked for better balanced experience and the game objects/models/animations are replaced/enhanced during the development.

Actualised changelog is below the Roadmap.

Roadmap updated: 26.11.2018

  • Island generation
  • Island Cluster generation
  • Endless Island Clusters generation
  • Optimization I
  • Bugfixing I
  • Structural Grid based Building System
    • Base elements and modules
    • Material aging
    • Building repairing
    • Building demolition
    • Quality degradation by environmental elements
    • Letting rain/wind inside based on building quality and material
    • different building materials with different parameters for walls/roofs
  • Crafting
    • material list to use
    • crafting hits needed
    • real material counts (what you see is what you need)
  • 4 environmental elements
    • Temperature
    • Wind
    • Rain
    • Sun
  • Bugfixing II
  • Inventory system
    • backpack
      • model/equipping – functionality on/off
      • functionality
    • sidebag
      • model/equipping – functionality on/off
      • functionality
    • toolbelt
      • model/equipping – functionality on/off
      • functionality
    • weight limit
    • volume limit
    • ‘favorites’ functionality
    • quick menus for Craft, Build, ToolBelt
    • limiting the player abilities
      • running
      • swimming/dive
  • Cooking system
    • campfire
      • customizable CookPlaces
    • smoker
    • soup
    • tba …
  • Hunting system
    • spear
      • in_hand
      • throw
    • hammer/axe/rock
    • bow
  • Floatable objects
    • raft – paddle
    • ‘boat’ – sail
    • modularity
    • mount/dismount of modules
    • building on the boat
    • sleeping on the boat
    • wind/wave effects while sleeping
  • Sailing
    • base functionality
    • more realistic functionality
    • player can speed up time when no event is occuring
  • Bugfixing III
  • Complex environment model
    • based on location
    • based on season
    • modified by Scenarios
    • weather
      • temperature
      • wind
      • rain
    • fauna
      • based on location
      • based on season
    • flora
      • based on location
      • based on season
  • 6 weather Scenarios/modifications
    • Wet
    • Dry
    • Cold
    • Hot
    • Windy
    • Calm
  • Fire system affected by wind and rain
    • Burnable items have ‘wet’ property based on rain/water/sun effect
    • Fire quality depends on ‘wet’ property of the burnable items
    • CampFire turn on/off, availability based on rain/wind
  • RealFeel system based on environmental elements
    • shadow/sunlit
    • open wind/windchill – percentual value
    • dry/wet – percentual value
    • inside/outside of building
  • Fruits/vegetables
    • Coconut
      • green
      • brown
    • Banana
      • yellow
      • green
    • Papaya
      • yellow
      • green
    • tba …
  • Animals
    • Crab
    • Fish
    • Turle
    • Shark
    • Dolphin
    • Gecko
    • Jellyfish
    • Oysters
    • Seagull – colony islands
      • nests/eggs
    • tba …
  • Bugfixing IV
  • Island types/Biome types
    • rocky/dry
    • bushes
    • forest
    • normal
  • Menu system
    • basic
    • main menu
    • game
      • new game
      • custom game
      • custom difficulty
    • settings
  • GUI
    • popup system
    • tutorial system
    • player status
      • for testing
      • final
  • User Stat System
    • Evolving stats
    • from time to time player can choose to boost some stat?
    • Stats degrading over time if “not used”
  • Custom characters at start
    • unique starting stats
    • male/female character
  • Geolocation measuring
    • Compass
    • Sextant
  • Map making
    • local islands map – compass is needed
    • cluster map – sextant is needed
    • triangle based map generation
  • Save system
  • WaterWorld
    • system for generating endless underwater world
    • scalable system capable of maintaining 100s of objects in the near vicinity of the player
      • fishes
      • vegetation
  • First EA release
  • Bugfixing V
  • Optimization II
  • Bugfixing VI
  • Story mode
  • Typhoon system
  • Tsunami system
  • Farming system
  • Clothing
  • Bugfixing VII
  • Minigames – to pass the time
  • Optimization III
  • finalize menu system
  • customizations
  • complete remodeling of all ingame 3d object models
  • remake of character/model animations
  • new types of animals
  • new types of vegetation

If you have some other questions, ask them. We will try to answer them in detail.

Roadmap Changelog

11.02.2017

  • player can choose between Male/Female character (Male character mesh implemented only)
  • player can choose custom “body type” of the character
  • expanded evolving player stats (list can be expanded in the future)
  • from time to time the player can choose which stat to boost

18.02.2017

  • completed weather modifier settings on custom screen, see our post here
  • completed environment system based on players geolocation, it is interesting to travel between latitudes and seasons 🙂

26.02.2017

  • completed Map making system, see our page here

05.04.2017

  • completed Modular Raft system, see our post here
  • updated local island map generation
    • when the player sees 2 or more islands, he is in local cluster
    • when he sees only 1 island, he is on the edge of the local cluster. If he is not prepared for surviving on the open ocean couple of days, better turn back
    • when there are no islands on the horizon, the player is on the open ocean between island clusters

25.05.2017

  • completed Fire system, see our post here
    • Burnable items have ‘wet’ property based on rain/water/sun effect
    • Fire quality depends on ‘wet’ property of the burnable items

26.06.2017

  • completed Sextant, World Map and Sundial system, see our post here

13.09.2017

  • Many bugfixes, optimalizations, getting things together
  • Crafting system completed
  • 4 environmental elements completed
  • Building on the boat completed
  • Weather simulation engine completed
  • Weather Scenarios/modifications combinations raised to 27
  • Fire system affected by wind and rain – completed
  • RealFeel system based on environmental elements – completed
  • Coconut – small green, big green, brown

14.10.2017

  • Many bugfixes, optimalizations, getting things together
  • Main menu completed
  • New Game dialog completed
  • Completed inventory equip/usage on/off system for BackPack, SideBag, ToolBelt
  • Inventory volume limit added
  • Customizable CookPlaces (add/remove rocks as cookplaces) for CampFire added
  • ‘Favorites’ functionality added
  • Quick menus for Craft, Build, ToolBelt added

06.12.2017

  • Many bugfixes, optimalizations, getting things together II
  • Completed inventory functionality with models created for BackPack, SideBag, ToolBelt
  • UI and functionality for ‘Custom Difficulty’ is completed
  • Completed WaterWorld, some images can be seen here: Devlog #5
    • system for generating endless underwater world
    • scalable system capable of maintaining 100s of objects in the near vicinity of the player
      • fishes
      • vegetation

23.02.2018 – Release Alpha 01

  • first release

02.03.2018 – Release Alpha 02Alpha 02 – Save system, Inventory fixes, tweaks

  • Save System:
    • 01. Changed: Enabled “Save” button in Ingame Pause menu
      02. Added: Added “Save Game” dialog
      03. Changed: Enabled “Continue” button in SinglePlayer menu
      04. Added: Added “Continue Game” dialog
      05. Changed: “Load” button in SinglePlayer menu is hidden for now, with more save slots later reactivated
      06. Changed: Enabled save for Player properties
      07. Changed: Enabled save for Weather
      08. Changed: Enabled save for touched/dropped items
      09. Changed: Enabled save for crafted items
      10. Changed: Enabled save for Buildings
      11. Added: Save for Crates
      12. Added: Save for Inventory Backpack
      13. Added: Save for Inventory SideBag
      14. Added: Save for Inventory ToolBelt
      15. Added: Save for Pockets
      16. Added: Save for Shells, Crabs (Dead and Alive), Bananas
      17. Added: Save for Hints
      18. Added: Save For Skills
      19. Added: Save for CampFire
      20. Added: Save for Banana Palms
  • Inventory:
    • 01. Fixed: Correct weight calculation when dropping an item directly from the Inventory while holding another item in hands
      02. Fixed: Fixed item disappearing when moving identical items to one slot with storage almost full
      03. Fixed: Inventory overall Weight is now directly cleared to ensure there isn’t any remaining not-zero-value
      04. Fixed: Item disappearance from hand when the player moved other item to the hand slot
      05. Fixed: Overall Weight displaying error
      06. Fixed: Correct dropping items from the Toolbelt when in Inventory
  •  General:
    • 01. Fixed: CampFire blueprint is correctly placed (not turning over)
      02. Fixed: Don’t place blueprint while clicking Hint Screen
      03. Fixed: Equipping Oysters while swimming does not make player go airborne
      04. Fixed: Fire-Saw has correct weight and volume
      05. Fixed: Thick Branch has correct weight and volume
      06. Fixed: Green and Brown Coconuts on Palms have correct weight and volume
      07. Fixed: All Shards (Hammer, Axe, Knife) have correct volume
      08. Fixed: Hammer, Axe and Knife have correct weight and volume
      09. Added: What’s new Menu button is highlighted when new information is unread
      10. Tweak: The “Swim with Weight” Hint screens show up before the player starts to swim
      11. Added: “Hit” sound for Primitive Knife and for all Shards (Hammer, Axe, Knife)
      12. Added: Tools now break when Durability reaches 0 because of Hit activity
      13. Added: Tools now break when Durability reaches 0 because of Crafting activity
      14. Tweak: Durability of the Primitive Hammer and Primitive Axe was set to 1000 (hits)
      15. Tweak: Burning time of the complete campfire now set to 4 ingame hours

04.03.2018 – Release Alpha 02 hotfix 01Alpha 02 hotfix 1 – Inventory and Save system fixes

  • 01. Fixed: After loading a previous saved game the player stats are not maxed out
    02. Fixed: The BackPack and the SideBag dropped from the inventory are fully interactable again
    03. Fixed: Items not intended to be able to put into Bags are correctly dropped when another item is equipped in hands
    04. Fixed: Spawning multiple hand items when equipping items from ground with Toolbelt item in hand stashed back to toolbelt
    05. Fixed: New crafted Small Crates aren’t pre-filled with items from older Small Crates anymore
    06. Fixed: Initializing when continuing previously saved game after some building were built
    07. Fixed: When starting a new game objects built in previous game session are correctly removed

09.03.2018 – Release Alpha 03Alpha 03 – The Night of the Living Save 2

  • Save System:
    • 01. Added: Save for Canoe
      02. Added: Save for paddling on Canoe
      03. Added: Save for Sail Masts
      04. Added: Save for Sails
      05. Added: Save for Rudders
      06. Added: Save for Buildings on the Raft
      07. Added: Save for Maps
  • General:
    • 01. Fixed: Canoe Log LOD3 materials corrected
      02. Added: Used items in hand do not get deformed anymore
      03. Fixed: Small Palm trunk spawns 2x Thick Branches correctly again
      04. Fixed: Robust Foundation Pillars not flying away anymore after loading the game
      05. Fixed: Notify events won’t be shown during the loading phase
      06. Added: Prevent equipping items into hands (from Inventory/toolbelt) while paddling
      07. Added: Notify text “Unable to paddle with item equipped”
      08. Added: Ability to remove incomplete Blueprints from Raft Buildings
      09. Fixed: Detaching the raft module does not make it sometimes fly away
      10. Fixed: The raft modules from which other raft modules were detached do not roll over anymore
      11. Fixed: Dead crab won’t get resurrected after loading when cooking in CampFire before saving
      12. Fixed: Dragging the Raft now works correctly
      13. Fixed: Detached raft module does not become non-interactive in some cases

16.03.2018 – Release Alpha 04Alpha 04 – Tree chopping, Blueprint placement, Tweaks

  • New features:
    • 01. Changed: New Blueprint placement method added for: Canoe Log, Raft Base, Simple Bed
      02. Changed: The continuous hit sequence with a tool can be triggered by holding the Left mouse button
      03. Changed: The continuous Craft sequence with a tool can be triggered by holding the Left mouse button
      04. Added: [Hold] text in the ActionBar for “Hit” button
      05. Changed: Palm Tree falling mechanic. Trees won’t freeze in the air after chopping anymore
      06. Changed: The TimeFlow constants in the Custom Game screen has been changed to: 30 mins, 1 hour, 2 hours, 6 hours, 12 hours, 1 day
  • Inventory:
    • 01. Fixed: Moving equipped tool from the Toolbelt “To Bag” doesn’t create tool clone
      02. Fixed: Tool from toolbelt which is actually equipped in hand and being dropped from Inventory screen will now be correctly dropped
      03. Fixed: Attempt to equip an item into hand with hotkey 1-4 from a toolbelt slot that has no item assigned does not break toolbelt functionality
      04. Fixed: Dropping toolbelt from Inventory screen with toolbelt item held in hand also drops the held item correctly
      05. Fixed: Toolbelt weight is re-calculated correctly when equipped toolbelt tool through hotkeys 1-4 is moved away from Toolbelt in Inventory screen
  • Raft:
    • 01. Fixed: Detaching of the “Root” Raft base module (the first to which the other Raft base modules were attached) is functioning correctly now
      02. Fixed: Not completely detached Raft base modules do not break Raft functionality
      03. Added: Raft base module icon in the ActionBar is now correct
      04. Fixed: Attaching a Raft Base module to another Raft Base module which is already holding a Sail Mast doesn’t break raft functionality anymore
  • Building:
    • 01. Fixed: Half Walls can be correctly built between Half Pillars also
      02. Fixed: Robust and Weak Pillar Half modules have correct icons in Craft/Build menu now
  • General:
    • 01. Fixed: Coconut Pots are reusable after drinking from them
      02. Added: Coconut Pots are preserving their “Drinkable” status after Save/load
      03. Fixed: The ingame time is correctly set after Save/Regenerate/Load sequence
      04. Tweak: Hunger/Thirst degradation rate while sleeping is set to 10% of the normal value
      05. Tweak: Health regeneration rate while sleeping is set to 200% of the normal value
      06. Fixed: Oysters have correct weight and volume
      07. Fixed: Bashed coconuts still on trees do not make spawned stripped coconuts and coconut husks disappear when Palm Fronds are chopped off
      08. Fixed: ToolBelt doesn’t get invisible when holding in Hands
      09. Fixed: Small Rocks have correct size after dropped from hand again
      10. Fixed: Correct starting of a New game after the previous game was saved_and_loaded far away from the starting island
      11. Fixed: Correct “Regenerate” of a new starting island after the previous game was saved_and_loaded far away from the starting island
      12. Fixed: Item names in the Description part of the Craft/Build menu aren’t clipped anymore
      13. Fixed: Crab has correct ‘burned’ and ‘cooked’ icons in Inventory
      14. Fixed: TimeFlow setting is correctly applied at game start
      15. Tweak: The Shore Foam parameters were altered a little

18.03.2018 – Release Alpha 04 hotfix 01Alpha 04 Hotfix 1 – ToolBelt, Inventory and Save system fixes …

  • 1. Fixed: Sitting on the canoe with ToolBelt equipped doesn’t make player character airborne anymore
    2. Fixed: Swimming with ToolBelt equipped doesn’t make the player airborne anymore
    3. Fixed: Completed building items on the Rafts doesn’t render those incomplete after save/load
    4. Fixed: Holstering an equipped toolbelt tool through hotkeys 1-4 doesn’t break the inventory functionality (one of the ‘sticky fingers’ issue)
    5. Fixed: Dropping an item from the inventory while there is a toolbelt tool equipped in hands doesn’t break the toolbelt functionality

23.03.2018 – Release Alpha 05Alpha 05 – The Night of the living Save 3

  • New features:
    • 01. Added: Save for interactable objects placed on rafts
      02. Added: Simple Options screen with mouse input settings
      03. Added: Dismantling blueprints gives back all of the ingredients inserted so far
      04. Added: Completed buildings and objects can be destroyed by continually hitting them with an Axe
  • Inventory:
    • 01. Fixed: Items aren’t duplicated after save/load anymore
      02. Fixed: Items aren’t disappearing after save/load anymore
      03. Fixed: Drag&Drop on items after save/load doesn’t break Inventory functionality anymore
      04. Fixed: Moving an item from the Hand slot to another slot doesn’t break the Inventory functionality
      05. Fixed: Moving an item from the Hand slot to a Crate doesn’t make crate items disappear
      06. Fixed: Internal code fixes to eliminate some of the ‘Save breaking’ issues
  • General:
    • 01. Fixed: CampFire placement is correct after Save/Load
      02. Added: When CampFires with no small rocks added around it burns down the empty campfire disappears
      03. Added: When the player gets back all of the small rocks from an already burnt down campfire the campfire disappears

30.03.2018 – Release Alpha 06Alpha 06 – Key Re-assignment, Raft Fixes and more…

  • Raft:
    • 01. Fixed: Big rafts aren’t breaking apart after Save/Load
      02. Fixed: Some of the raft base elements don’t become non-interactable anymore
      03. Fixed: Some of the raft base elements of big rafts aren’t disappearing after Save/Load
      04. Fixed: Registering the attached raft base objects to another raft base objects is correct now (not causing breaking apart later)
      05. Fixed: Repetitive attaching/detaching of the same raft base element doesn’t break the raft functionality
      06. Fixed: Rafts aren’t occasionally sinking after save/load anymore
      07. Added: Rafts don’t begin to rotate in the air when dragged
  • Inventory:
    • 01. Fixed: Crate inventory items aren’t disappearing after save/load
      02. Fixed: Crate inventory items aren’t duplicated after save/load
  • General:
    • 01. Fixed: Thirst level is now dropping correctly when players character temperature is below 37
      02. Fixed: Internal popup message when focusing palm fronds with a knife in hand is not shown anymore
      03. Fixed: Cancelling a not yet completed blueprint does not spawns additional tools used during finalizing anymore
      04. Added: Basic/First Key Re-Assignment functionality

06.04.2018 – Release Alpha 07Alpha 07 – #Railing, #Tides and #FixingTheRaftII

  • New Features:
    • 01. Added: New cheap Railing
      02. Added: Basic Tide functionality (maximum level for now is +/-0.5 m)
      03. Added: Status Notification for Thirst
      04. Added: Status Notification for Hunger
      05. Added: Status Notification for Body Temperature
      06. Added: Status Notification for Tiredness
      07. Added: Status Notification for Health
      08. Added: Hint Screen for Hunger
      09. Added: Hint Screen for Thirst
      10. Added: Hint Screen for High Body Temperature
      11. Added: Hint Screen for Low Body Temperature
  • Save System:
    • 01. Fixed: Chopped but not touched palm frond heads are saved/loaded correctly
      02. Fixed: Chopping previously saved/loaded palm frond head won’t generate flying and non-destructible coconuts
      03. Fixed: Some possible issues causing previously saved games not being loaded are fixed
      04. Fixed: Some possible issues causing some of the Raft Base modules not being loaded correctly are solved
  • Raft:
    • 01. Fixed: Buildings on Rafts won’t make rafts rotate or sink
      02. Fixed: SailMast, Sail and Rudder won’t collide with the player character or make the raft rotate or sink
  • Options:
    • 01. Added: Options element for Show Hints
      02. Added: Options element for Main Volume
  • General:
    • 01. Added: BluePrints of buildable objects can be rotated in both direction while not placed
      02. Tweak: Tiredness is increasing many times slower now
      03. Tweak: Thirst and Hunger are displayed the other way around (0 is the minimum value, 100 maximum)
      04. Fixed: Coconut positioning on Palms won’t make chopped palm trees rotate around on the ground

13.04.2018 – Release Alpha 08Alpha 08 – Sleep system & Gameplay fixes

  • New Features:
    • 01. Added: New interactive Sleep screen
      02. Added: Hint Screen for Tiredness
      03. Added: Bed can be used with items equipped in hands
      04. Added: Sleeping with an Axe in hands possible
      05. Added: Sleep Screen can be closed with Escape key
      06. Tweak: Tiredness increase value is even slower when running/swimming/paddling
  • Options:
    • 01. Added: Options element for ‘V-Sync on’
      02. Added: Options element for ‘Show Player Stats’
  • Save system:
    • 01. Fixed: Fixed an issue causing buildings on other islands after save/load not shown
      02. Fixed: Fixed an issue with rafts causing not being able to continue/load a previously saved game
      03. Fixed: Fixed another issue with floatable objects causing not being able to continue/load a previously saved game
  • General:
    • 01. Fixed: Ramp built on Rafts is correctly registered to that Raft
      02. Fixed: ‘Stop Sailing’ and ‘Stop Steering’ in ActionBar shows correct Key information again
      03. Fixed: Brown Coconuts do not disappear after knife hits
      04. Fixed: Hint Screens are not shown when Main Screen is shown
      05. Fixed: Sleeping process will not stop because of Hint screens
      06. Fixed: Sailing re-assigned keys works correctly
      07. Fixed: Steering re-assigned keys works correctly

20.04.2018 – Release Alpha 09Alpha 09 – Sleep well, sail well

  • New Features:
    • 01. Added: New Simple Bed
      02. Added: New Simple Frond Bed
      03. Added: “(Bed) Convenience” text in SleepScreen
      04. Added: (Bed) Convenience influences how fast the player will be fully recovered
      05. Added: Functionality for ‘Sleep until SunRise’ button
      06. Added: Functionality for ‘Sleep until SunSet’ button
      07. Added: Notification ‘I am exhausted’ due to low stamina when Jumping
      08. Added: Notification ‘I am exhausted’ due to low stamina when Hitting
      09. Added: Notification ‘I am exhausted’ due to low stamina when Crafting
  • Raft:
    • 01. Fixed: Ramp blueprint doesn’t make the raft jump after save
      02. Fixed: Finalized Ramp doesn’t make the ramp jump
      03. Fixed: SailMast doesn’t collide with the player and doesn’t make the raft gain unwanted movement
      04. Fixed: Some rafts don’t break apart after loading
  • General:
    • 01. Info: Old Simple Bed renamed to Primitive Bed
      02. Tweak: Default TimeFlow value changed to 1 hour (was 30 min)
      03. Added: Set Clear Sky (No Rain) when exiting from a game where it actually rains
      04. Added: Set Clear Sky (No Rain) when regenerating a seed in Main menu from a game where it actually rains
      05. Added: Set Clear Sky (No Rain) when regenerating a seed after death from a game where it actually rains
      06. Added: Set Clear Sky (No Rain) when Custom Game Start from a game where it actually rains
      07. Fixed: No yawning when underwater
      08. Fixed: No Microsleep when swimming
      09. Fixed: Player correctly detects camp fires in close range (gains heat from them)
      10. Fixed: Small Campfire (not burned down) doesn’t disappear when extinguished
      11. Fixed: Dropped objects on other islands don’t disappear after save/load
      12. Fixed: Spawned objects (coconut husks, coconut fiber, …) on other islands don’t disappear after save/load
      13. Fixed: Crafted objects on other islands don’t disappear after save/load
      14. Added: Cooking percentage of cooked meal shown during cooking process

27.04.2018 – Release Alpha 10Alpha 10 – Mac & Cheese vs. Map & Fix

  • New Features:
    • 01. Added: Ability to “Get On” the Raft from water by pressing the “Use” key
      02. Changed: Canoe Log can be entered now only from near-surface when swimming and not from bigger depths
      03. Added: Hints List to Journal Screen
      04. Changed: ‘Options’ Screen divided into ‘GamePlay’ and ‘Controls’ sub screens
      05. Added: Temperature type (C/F) option
      06. Changed: Character Temperature text in Inventory renamed to “Body Temperature”
      07. Added: Displaying C/F for Body Temperature in Inventory
      08. Added: ‘Low Stamina influences Hit/Craft/Build’ option
  • Map System:
    • 01. Fixed: All of the visible islands can be marked again
      02. Fixed: When paddling all of the already mapped islands’ names are displayed
      03. Fixed: Aimed islands’ names ares now fully displayed (not only a part of it)
      04. Fixed: Aimed islands name isn’t shown when Pause menu is open
  • General:
    • 01. Fixed: Shells don’t disappear when traveling between islands
      02. Fixed: Rocks don’t re-appear after loading when they were hit but not destroyed or crafted
      03. Fixed: Palm trees don’t occasionally re-appear after loading
      04. Tweaked: Rudder handle is made a little longer
      05. Fixed: Blueprints are shown in their correct position when dragged
      06. Fixed: Campfire blueprint isn’t occasionally pushed underground or disappearing sometimes
      07. Fixed: Removed ‘Sleep’ status text when aiming at Beds

04.05.2018 – Release Alpha 11Alpha 11 – Pacific News: Spanish Crabs successfully performing Raft-Exorcism! Pages 3-11

  • New Features:
    • 01. Added: First Pass of dynamic waves (depend on wind speed)
      02. Changed: New physics for raft buoyancy
      03. Added: The Walking Crabs
  • Raft:
    • 01. Fixed: Floatable structures (Canoe Log, Raft) don’t drop from the air after loading and are correctly placed
      02. Fixed: Items on the raft don’t jump and fall off when the raft is dragged
      03. Fixed: Items on the raft don’t slide into the raft and get locked there when the raft is dragged
      04. Fixed: The raft isn’t jumping and shaking when it is dragged and there are objects placed on it
      05. Fixed: The raft doesn’t disappear when it is dragged and there are objects placed on it
      06. Fixed: The raft rotation isn’t locked when other raft bases are attached
  • General:
    • 01. Fixed: Player character is looking in the correct direction after loading in the first frame
      02. Fixed: Player character is located correctly after loading in the first frame
      03. Added: Experimental Spanish language
      04. Fixed: Standing on the Canoe Log beginning to paddle doesn’t break interacting functionality
      05. Fixed: Saving while paddling doesn’t break interacting functionality

11.05.2018 – Release Alpha 12Alpha 12 – Breaking News: Spanish & Russian Crabs Science Alliance (SRCSA) explains black holes

  • User Interface:
    • 01. Changed: New fullscreen image replaceing the previous EtP Logo when starting up
      02. Added: New Initializing screen with functional progressbar
      03. Added: Experimental Russian language
  • Crabs:
    • 01. Fixed: Crabs won’t walk off islands
      02. Fixed: Dead crabs won’t fall through ground
      03. Added: Crab positions are now saved
      04. Fixed: Crabs that were hit, yet alive cannot be equipped/are not edible after loading
  • Skills:
    • 01. Fixed: Base player character skills are cleared correctly at new game
      02. Fixed: Base player character skills are not cleared to zero at game continue
  • Raft:
    • 01. Fixed: Backtraced the ‘falling, flying and incorrectly placed rafts and canoes after the load’ issue down to its root cause level
      02. Fixed: Rudders won’t reverse the rafts turning direction
      03. Fixed: Sails won’t reverse propulsion direction
      04. Fixed: Sails are not attached to the very top of SailMasts anymore
      05. Fixed: Sail is attached to the SailMast in alignment with Sail Green Blueprint
  • General:
    • 01. Changed: Logo and Alpha screens order reversed
      02. Fixed: Spanish language selection is saved now
      03. Fixed: Hint screen when ‘No Backpack or Sidebag equipped’ is correctly displayed
      04. Fixed: Body temperature is set to normal when starting a new game
      05. Fixed: Floors and Roofs can be built only on a side-beam frame exactly under them and not beside them
      06. Fixed: CampFires are correctly detected and standing on them does not cause freezing anymore

18.05.2018 – Release Alpha 13Alpha 13 – Sound Track, Dynamic sounds, Buildings

  • New Features:
    • 01. Added: Multilanguage support for the Skills screen
      02. Added: Basic SoundTrack system
      03. Added: Basic music for menu, exploring and sailing/paddling
      04. Added: Music Volume options element
      05. Added: Effects Volume options element
      06. Added: Dynamic sound system
      07. Added: NightLife Sound is played based on players position on the island
      08. Added: NightLife Sound is played based also on the Sun Altitude
      09. Added: Ocean Sound is played based on Wind speed
      10. Added: Ocean Sound is played also based on players distance to the shoreline
      11. Changed: Palm Fronds sound is played based on Wind speed
  • Building:
    • 01. Fixed: It is now possible to walk up the Ramp
      02. Fixed: It is now walk on the Roof from the Ramp
      03. Fixed: It is now walk on the Floor from the Ramp
      04. Fixed: Ramp ghost building doesn’t get super wide when placing
      05. Fixed: Ramp attach system improved
      06. Added: Ramp ghost building can be rotated
      07. Changed: Side-beam frames do not require 3 simple pillar-s below them when the neighbouring side-beam frame has got 2 simple pillar-s below it
      08. Fixed: Rotating a Wall Module ghost building when snapped on but not placed yet does not iterate rapidly between -180 and +180 angles anymore
      09. Fixed: Rotating a Floor Module ghost building when not attached does not iterate rapidly between -90 and +90 angles anymore
      10. Added: Rotation Key hints to ActionBar when Floor Module ghost building is active
      11. Added: Side-Beam frame ghost building can be rotated from now on
      12. Added: Rotating a Floor Module ghost building when it is attached but not placed yet
      13. Fixed: Floatable objects (Canoe, Raft base) can be destroyed by hitting them with an axe
      14. Fixed: Not completed building modules can be destroyed
      15. Added: Height limit for Pillar-s was set to 8 meters
  • General:
    • 01. Fixed: Low Stamina influences Hit/Craft/Build options functioning well now
      02. Fixed: One possible issue fixed causing canoe disappearing when exiting from it
      03. Changed: Exiting the Canoe will place the Player on the Canoe and not throw him to the side of the Canoe
      04. Added: In case of multiple Sails attached to the Raft their height is set simultaneously with the one being set
      05. Fixed: Player wetness is not set to its maximal value when starting a new game

25.05.2018 – Release Alpha 14Alpha 14 – Turtles, Animal AI, UI improvements

  • Animals:
    • 01. Added: Animals (Crabs and so on) are now correctly following the terrain relief and aren’t travelling on their sides
      02. Added: Loggerhead turtle
      03. Added: Turtle basic movement
      04. Added: Crabs don’t try to push objects and rather turn over and walk away
      05. Added: Sun altitude influences crabs wandering
      06. Added: When Crabs see the player approaching from the front they try to escape
  • General:
    • 01. Added: Animated LogoScreen ProgressBar
      02. Fixed: Checked english Help screen texts
      03. Added: Multilanguage support for the Help Screen
      04. Added: Spanish Help screen texts
      05. Added: German Help screen texts
      06. Added: Chopped palm trees don’t lose their parts/trunks after loading
      07. Tweak: “Force Single Instance” option turned off
      08. Fixed: Low Stamina influences Hit/Craft/Build options functioning well now
      09. Fixed: The first chopped trunk from a very tall palm is correctly saved
      10. Fixed: The player character is no more locked in swim mode when standing on the raft after loading

01.06.2018 – Release Alpha 15Alpha 15 – Turtle Shells, Meat, Water Collector

  • New Features:
    • 01. Added: Turtle Shell ingredient
      02. Added: Meat ingredient
      03. Added: Destroying a dead Turtle gives Turtle Shell and Meat
      04. Added: Water Collector object
  • Turtle:
    • 01. Added: Turtle hides itself in Shell when hit
      02. Added: Hiding Turtle energy drops slower when hit
  • General:
    • 01. Added: Aiming at all Cookable objects in CookPlaces displays correct cooking state
      02. Added: Aiming with rock, stick, kindling and fire saw maps to CampFire in case of a CookPlace (easier aiming at campfire)
      03. Fixed: All CampFire colliders are mapped to the CampFire itself (easier aiming at campfire)
      04. Fixed: ActionBar shows “Put” shortcut for Stick Small in case of CampFire in focus
      05. Fixed: Cooked meal is correctly displayed in CookPlaces after save/load
      06. Fixed: Edible objects have their Hunger status dislayed in Inventory after switching selection from a non-tool/-drinkable object
      07. Fixed: Sea_Shell_1 (“Scallop shell”) isn’t mapped to fake oyster after save/load
      08. Added: The duration of the ‘White Screen’ at game startup was lowered and thanks to that the Alpha Screen is shown earlier
      09. Fixed: Floor collider adjusted to not prevent player getting over the last step on the ramp to the upper floor
      10. Changed: The new cooktimes (ingame minutes): Oyster 10, Crab 20, Meat 30
      11. Changed: Cookplace position (in CampFire) updated to prevent Oysters from clipping into the rocks

08.06.2018 – Release Alpha 16Alpha 16 – Eggs, Nests & Drying Racks

  • New Features:
    • 01. Added: Seagull Egg
      02. Added: Seagull nesting place
      03. Added: Seagulls land in evening and fly in the morning
      04. Added: Seagulls leave eggs randomly in their nests
      05. Added: Seagulls are “following” the player as he is travelling between islands
      06. Added: Seagulls can be scared when they are on land
      07. Added: Drying Rack
  • General:
    • 01. Fixed: Axe tools will not get deformed anymore due to intense usage
      02. Fixed: Dry sticks in inventory won’t be wet after save/load
      03. Changed: Turtles don’t hide in their Shells when Hit (for realistic reasons)
      04. Added: Turtles now wander on the beach based on the Suns position like Crabs do
      05. Fixed: “Paddling without legs” issue
      06. Fixed: “Lying on the canoe” issue
      07. Changed: Water Collector moved to Equipment category
      08. Fixed: Campfire blueprint correctly accepts Fire Sticks and doesn’t turn them into Small Sticks
      09. Fixed: Drinking water from the Water Collector correctly reduces thirst
      10. Fixed: Distance Islands sometimes having bad/weird ground textures when travelling between the islands
      11. Fixed: Shore Big Rocks are placed correctly on distance Islands

15.06.2018 – Release Alpha 17Alpha 17 – Attack of the Seagulls feat. Young Turtles & Wet Greenery

  • New Features:
    • 01. Added: Seagull Eggs are cook-able but not dry-able
      02. Added: Seagulls don’t fly up in the morning if there are Eggs in the nest
      03. Added: Seagulls sit on eggs, get scared by the player and are returning to nests
      04. Added: Seagulls are attacking the player when he is stealing eggs
      05. Added: vegetation gets wet in rain and slowly dries up afterwards
      06. Added: Loggerhead Turtle Young
      07. Added: Dead Crab gives meat when hit
  • General:
    • 01. Fixed: Ocean Wind speed is set correctly after the game is started
      02. Fixed: Player now doesn’t hold his left hand as when paddling when on land after game is loaded (when the player was paddling previously)
      03. Fixed: Player is in correct swim pose after game start (not swimming in standing pose)
      04. Fixed: BluePrints detect collisions correctly when placing the first time (WaterCollector doesn’t stay red)
      05. Fixed: Water Collector description is displayed correctly in the Craft Screen
      06. Fixed: Eggs and Bananas have correct details displayed in Inventory
      07. Added: Dry sticks in Crates don’t get wet after save/load
      08. Fixed: Seagulls are correctly initialized after game load and don’t begin to circle above their nesting places

22.06.2018 – Release Alpha 18Alpha 18 – Player vs. Seagulls & Salmon vs. Fish Traps

  • New Features:
    • 01. Added: Salmon fish object
      02. Added: Fish Trap
      03. Added: Seagull object
      04. Added: Seagulls can be killed when attacking
      05. Added: Seagulls sit down to their nests when there is an egg after game start/load
      06. Added: Mouse Thumb buttons can be re-assigned
  • General:
    • 01.Changed: UI system and font in the ActionBar replaced
      02. Fixed: Meat in inventory is correctly grouped based on their cooked state
      03. Fixed: Eggs in inventory are correctly grouped based on their cooked state
      04. Changed: Seagulls aren’t always attacking
      05. Changed: Seagulls aren’t attacking when far away when the player steals the eggs
      06. Changed: It is easier to avoid Seagull attacks
      07. Added: Only Raw Meal can be cooked or dried

29.06.2018 – Release Alpha 19Alpha 19 – Tools, Map & Islands Improvements

  • Gameplay:
    • 01. Added: Rotating crafting tool Blueprint before placement
      02. Added: Rotate key hints to Actionbar when holding a crafting tool Bueprint
      03. Added: Primitive Axe has now Touch/Collision Detect Blueprint
      04. Added: Primitive Hammer has now Touch/Collision Detect Blueprint
      05. Added: Primitive Knife has now Touch/Collision Detect Blueprint
      06. Added: BackPack has now Touch/Collision Detect Blueprint
      07. Added: Finalized Backpack has woven sides
      08. Added: SideBag has now Touch/Collision Detect Blueprint
      09. Added: Finalized SideBag has woven sides
      10. Added: ToolBelt has now Touch/Collision Detect Blueprint
      11. Added: Crate has woven sides
      12. Added: Crate has now Touch/Collision Detect Blueprint
      13. Changed: Crate has actualized Inventory Icon
      14. Changed: It is no more needed to “mark” the starting island from the second “conquered” island to unlock the triangulation system
  • General:
    • 01. Fixed: Stored items in Crates aren’t duplicated after save/load
      02. Fixed: Salmon in inventory is correctly identified and detail information is correctly displayed
      03. Fixed: Salmon is not glowing at night
      04. Fixed: Survived Days counter is correctly cleared when New game is started
      05. Fixed: Experience Points are correctly initialized when New game is started
      06. Fixed: Inventory Icons for Cookable items are set correctly after save/load
      07. Fixed: ActionBar does not remain on screen when ingame Menu is opened
      08. Added: Opening the Pause Menu inGame while placing a crafting blueprint correctly cancels the crafting/placing process – solves messed up interaction afterwards in new/continued game
      09. Added: Opening the Pause Menu inGame while placing a building blueprint correctly cancels the bulding/placing process – solves messed up interaction afterwards in new/continued game
      10. Fixed: Crates won’t be stretched when equipped/dropped multiple times
      11. Fixed: BackPack has correct blueprint colors (also the belts)
      12. Fixed: SideBag has correct blueprint colors (also the belts)
      13. Fixed: ToolBelt has correct blueprint colors
      14. Fixed: The ActionBar is turned off correctly when the game character dies
      15. Fixed: The map system doesn’t automatically mark a non-surfaced (non-visible from distance) underwater island as starting island
      16. Fixed: It is not possible to open the Map while swimming

04.07.2018 – Release Alpha 20Alpha 20 – Cut the Bush, Build Module Optimization & Coralfix

  • New feature:
    • 01. Added: Possibility to cut bushes to free up some space
  • Fixes:
    • 01. Fixed: Clouds’ reflection in the water are correctly done just after the game is loaded
      02. Fixed: Corrected coral/reef initialization to avoid sometimes not showing them up after game load
      03. Fixed: Correct player position acquiring to avoid the situation when corals/reefs are shown in wrong positions
      04. Fixed: Player not falling through floor/to underground when being on some far remote islands after save/load
      05. Changed: Removed unnecessary components and functionality from the build modules
      06. Changed: Optimized build module initialization and data usage

26.07.2018 – Release Alpha 21 – Alpha 21 – Optimizations, Environment options, Engine improvements

  • New features:
    • 01. Added: New Environment sub-menu
      02. Added: Grass Density option and functionality
      03. Added: Vegetation Density option and functionality
      04. Added: Coral Density option and functionality
      05. Added: Coral Fish Density option and functionality
      06. Added: Fish Flock Density option and functionality
      07. Added: Environment Options with Slider and Number functionality
  • General:
    • 01. Changed: Wetness functionality optimization
      02. Changed: Buoyancy functionality optimization
      03. Changed: Palm Tree collider optimization
      04. Added: New parameters in save game file allowing engine changes
      05. Added: New internal engine changes allowing implementation of a more custom topology
      06. Fixed: Main Menu buttons correctly lose their hover state
      07. Fixed: The last used Option Submenu is correctly shown when opened again
      08. Changed: Optimized LODs for the vegetation plants, ferns, …

31.08.2018 – Release Alpha 22Alpha 22 – Tune-up: Islands, Ocean, Vegetation and Wind

  • New features:
    • 01. Added: New customizable Island topology generation system
      02. Added: New 100 meter deep ocean
      03. Added: New Vegetation models
      04. Added: New realistic vegetation wind animations
      05. Added: New customizable Wind system
      06. Added: Random rotation for vegetation
  • General:
    • 1. Added: Ground texture mapping is updated. The transition between different textures is no more square shaped
      2. Changed: Higher MainMenu island rotation maximal height
      3. Fixed: Ground texture generation in case of steep topology fixed for remote islands
      4. Changed: Breath level has been changed to allow easier breathing when swimming
      5. Changed: Vertical swim speed has been increased when swimming upwards and decreased when swimming downwards
      6. Fixed: In new game started after drowning the Air stat is now correctly 100%
      7. Changed: Updated many LOD setting for vegetation models
      8. Changed: OysterFarm Rocks are located on 0 – 20 degree steep seabed (not only on 0 – 10 degree)

13.09.2018 – Release Alpha 23 – Alpha 23 – Tune-up 2: Islands, Ocean, Sea gulls, Grass, Wind, Optimizations

  • New features:
    • 1. Added: Bigger islands
      2. Added: Colored Pacific ocean
      3. Added: Ocean water transparency based on wind strength
      4. Added: Ocean water color based on wind strength
      5. Added: Ocean underwater blurriness based on wind strength
      6. Added: Ocean got bigger distance waves compared to shores
      7. Added: Every island which is having at least one rock on the coast has its own Sea Gull flock
      8. Added: New grass model
      9. Added: New Wind intensity change model
  • General:
    • 1. Fixed: Around 25 internal engine, procedural and graphical optimizations

28.09.2018 – Release Alpha 24Alpha 24 – Spoiling system, engine fixes, optimizations

  • New features:
    • 01. Added: Meal Spoiling mechanic
      02. Added: Spoiling for Banana Yellow
      03. Added: Spoiling for Meat
      04. Added: Spoiling for Seagull Egg
      05. Added: Spoiling for Salmon
      06. Added: Spoiling for Crab Fiddler
      07. Added: Spoiling for Oyster
      08. Added: Spoiling for Turtles
      09. Added: Spoiling for Coconut Meal
      10. Added: Spoiled Meal can’t be added to Drier
      11. Added: Spoiled Meal can’t be added to Cook Place
      12. Added: Spoiled Meal can be destroyed with Axe
      13. Added: Spoiling state is displayed in the Inventory as green bar
      14. Added: Meal is grouped in the inventory by 1/10th spoiling value steps
      15. Added: Food has less effect when consumed when food quality is lower than normal
      16. Added: Killed animals spawn meat with equal quality as they had when alive
  • General:
    • 01. Fixed: Action Bar doesn’t causes huge FPS drop down to 10% when key shortcuts are displayed
      02. Changed: Minimal island distance in the local cluster is increased
      03. Fixed: Bug in Banana trees caused banana palms not being saved, popping up on remote islands, disappearing in general as well as hovering/being buried on other islands
      04. Added: Correct drying position and rotation for Salmons
      05. Added: Correct cooking position and rotation for Salmons
      06. Added: Drying Rack drying spots increased to 15
      07. Fixed: Sea Gulls when sitting on nests are positioned higher to prevent positioned half way in on rocks
      08. Fixed: Seed number is correctly displayed in ingame menus after the game was loaded
      09. Fixed: Skill values of player character are correctly reset to zero when a new game is started
      10. Fixed: Cooking time for newly harvested Oysters is now set correctly

12.10.2018 – Release Alpha 25 – Alpha 25 – Water spoiling, Diverse diet

  • New features:
    • 01. Added: Water Spoiling system
      02. Added: Diverse Diet system
      03. Added: Peeled Banana for drying
      04. Added: Coconut Flesh Cubes for cooking
      05. Added: Thumb Mouse Buttons assignment
  • General:
    • 01. Added: GUI Status Icons for Eat, Drink, Hit, Craft values of the item aimed at
      02. Added: Spoil Speed is translated to a new curve shape: slow at start, fast at end
      03. Changed: Seagull Egg spoil time has been changed to 7 days
      04. Changed: Yellow Banana spoil time has been changed to 3 days
      05. Added: Spoiling time set to 5 days for Coconut Cut
      06. Added: Spoiling time set to 5 days for Coconut Pot
      07. Added: Spoiling time set to 5 days for Coconut Green Cut
      08. Added: Water-plane for Coconut Cut
      09. Added: Water-plane for Coconut Pot
      10. Added: Water-plane for Coconut Green Cut
      11. Added: Tiny Banana plant can be chopped like other foliage (Bush)
      12. Added: Small Banana plant can be chopped like other foliage (Bush)
      13. Added: Items in Inventory will also be grouped based on their Water Level
  • Fixes:
    • 01. Fixed: Palm Frond not re-appearing on Tiny Standing palms after frond was cut and saved/loaded
      02. Fixed: Already cut palm Fronds from a Small Palm that were save/loaded and chopped down don’t re-appear again
      03. Fixed: No need to chop down an already chopped Small Palm with already cut Fronds again
      04. Fixed: Correct cookstate of the cookable objects at save/load

26.10.2018 – Release Alpha 26Alpha 26 – Collectibles, Candles, Banana Building Tier, Papaya tree & fruit

  • New features:
    • 01. Added: Papaya tree
      02. Added: Papaya fruit
      03. Added: Chop-able banana tree
      04. Added: Banana stem
      05. Added: Banana leaves and trunk
      06. Added: Banana leaves building tier
      07. Added: Collectibles system
      08. Added: Small Barrel for longer water preservation
      09. Added: Small Crate
      10. Added: Tankards, Bottles, Goblets
      11. Added: Candles
  • General:
    • 01. Added: Opened water container objects always rotated upwards
  • Fixes:
    • 01. Fixed: “Levitating trees” issue when travelling to remote islands after save/load
      02. Fixed: “Levitating objects” issue when travelling to remote islands after save/load
      03. Fixed: Chopped Palm Tree trunk last module doesn’t disappear when hitting it (when there are still Fronds)
      04. Fixed: “Disappearing objects” issue when travelling to remote islands after save/load
      05. Fixed: “Disappearing blueprints” issue when travelling to remote islands after save/load
      06. Fixed: “Sails above masts” issue after save/load
      07. Fixed: Correct differentiating between states of food items when placing from inventory

09.11.2018 – Release Alpha 27Alpha 27 – Wind and Sailing, Bow, New collectibles and trees

  • New features:
    • 01. Added: Craftable Primitive Bow
      02. Added: Craftable Simple Arrow
      03. Added: Feathers
      04. Added: Sea Gull meat
      05. Added: Collectible Bread
      06. Added: Collectible Cheese
      07. Added: Collectible Medium and Thick Candles
      08. Added: Ficus Tree
      09. Added: Oleander Bush
  • General:
    • 01. Changed: Collectible functionality reworked for Barrel to have water in it
      02. Changed: Better Collectible spawn functionality
      03. Changed: Water profiles changed to have more waves in some lower wind speeds
      04. Added: Some randomization into the Wind profile
      05. Changed: Boat Sail Force increased
  • Fixed:
    • 01. Fixed: Issues when some objects were levitating after travelling to/returning from remote islands without a save/load
      02. Fixed: Papaya fruits on tree not spoiling now
      03. Fixed: Correct island coverage generation (sometimes the new trees weren’t spawned)
      04. Fixed: Wind direction and Speed is now set to correct values after Save/Load
      05. Fixed: Cloudiness is now set to correctly after Save/Load
      06. Fixed: Rain amount is now set to correct value after Save/Load
      07. Fixed: Small Barrel can’t be inserted to the Backpack anymore
      08. Fixed: Small Crate can’t be inserted to the Backpack anymore

23.11.2018 – Release Alpha 28Alpha 28 – Gameplay, Small Rope, Advanced Arrow, New Beds and trees

  • New features:
    • 01. Added: Small Rope
      02. Added: Advanced Arrow with Rock tip
      03. Added: Schefflera Tree
      04. Added: Primitive Banana Frond Bed
      05. Added: Simple Banana Frond Bed
      06. Added: Possibility to shoot Crabs with the Advanced Arrow
  • General:
    • 01. Added: Feather spawning count increased by 1 (to 4 in total) on Nesting Rocks
      02. Changed: Bow can be added to Backpack
      03. Added: Bow can not be add to Pockets nor to SideBag
      04. Added: Feathers are grouped in Inventory
      05. Changed: Palm Frond has new Palm leaf texture
      06. Changed: Palm Trees have new Palm leaf textures
      07. Changed: Palm Frond Bed has new Palm leaf texture
      08. Changed: Primitive Bed has new Palm leaf texture
      09. Changed: Chopped Palm Frond has new Palm leaf texture
      10. Changed: All building modules have the new Palm leaf texture
      11. Changed: Banana building modules have new recipes
      12. Changed: Palm building modules have new recipes
      13. Changed: The Bow now needs also a Small Rope to craft
      14. Added: Possibility to rotate Dragged objects left/right
      15. Added: Possibility to rotate Dragged objects upwards
      16. Added: Journal key binding in Options menu Controls Tab
      17. Changed: Animal spawning percent increased from 15 to 20%
      18. Changed: Crab spawning percent decreased from 95 to 90%
      19. Changed: Turtle spawning percent increased from 5 to 10%
      20. Added: Draw and Shoot sounds for Bow in hand
      21. Added: Hotkey icons in Actionbar for rotating dragged objects left/right
      22. Added: Hotkey icon in Actionbar for rotating dragged objects upwards
      23. Added: Functionality to change the Arrow used with the Bow
      24. Added: Hotkey icons in Actionbar for Draw and Shoot with the Bow
      25. Added: Hotkey icon in Actionbar for changing the used Arrow with the Bow
      26. Added: Green Cut Coconut can be destroyed
      27. Added: Coconut Husk can be destroyed
      28. Added: Coconut Fiber can be destroyed
      29. Added: Coconut Pot can be destroyed
  • Fixes:
    • 01. Fixed: Spawning and duplicating issue when breaking coconuts
      02. Fixed: Not spawning Feathers issue
      03. Fixed: Sometimes not correctly saved/loaded Feathers issue
      04. Fixed: Not spawning Seagulls after save/load issue
      05. Fixed: Correct drag&drop the Bow from hand to Inventory
      06. Fixed: Correct picking up the Bow from ground directly to Backpack
      07. Fixed: Correct disposing the equipped Bow when showing Map
      08. Fixed: Directly taking Peeled Banana from Drying Rack to Backpack is correct now
      09. Fixed: Fruit Cook-state is correctly displayed now
      10. Fixed: Added the missing name text for Banana Leaf in Inventory